White Belt Repairer

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GoldA$0 No unsold stock Seed money (starter kit): A$0 Title: Apprentice Repairer
Researched (tool owned) Available Needs prerequisites Science packs = repairs in each zone: Controllers 0Retro handhelds 0Audio 0Cameras 0Board-level 0Microsoldering 0GPU 0

Technologies

Tools are technologies. Researching one unlocks new repair recipes.

Starter bench

Soldering basics

Tier 2

Tier 3

Tier 4

Tier 5

Endgame

Mastery

Unknown

Ledger

Events in Nov 2026
0repairs
0sales
A$0realised profit
2/7zones open

No events this month.

Achievements

Your title is the latest one earned
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Apprentice RepairerStart your journey.
Title
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First FixLog your first repair.
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First SaleSell your first repaired item.
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FixerLog 5 repairs.
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Mass ProductionLog 25 repairs.
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DiagnosticianMultimeter at level 3.
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Steady HandSoldering iron at level 3.
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Self-SustainingRealised profit has paid back every tool, starter kit included.
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SandboxStart your first chapter.
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ExplorerOpen every zone.
Controller MedicSpecialisation: 10 repairs in Controllers and Switch Lites.
Retro Handheld RestorerSpecialisation: 10 repairs in Retro handhelds.
Audio RestorerSpecialisation: 10 repairs in Audio: headphones and iPods.
Camera ReviverSpecialisation: 10 repairs in Vintage cameras.
Board DoctorSpecialisation: 10 repairs in Board-level console repair.
Microsoldering MasterSpecialisation: 10 repairs in Microsoldering contracts.
GPU DoctorSpecialisation: 10 repairs in Graphics cards.
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Master RepairerResearch Microsoldering.

Self-sustaining

The endgame: repairs pay for every tool. Then sandbox mode, one chapter at a time.
A$0 / A$0 realised profit vs tools

Realised profit is A$0 against A$0 of tools. When profit covers every tool, the bench is self-sustaining and sandbox mode opens. Start a chapter any time with a chapter event.

    Posts

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